#include "Pipe.h"

Pipe::Pipe()
{
	
}
Pipe::Pipe(float x, float y, int resourceName,CResourceManager *rm):GObject(x,y,resourceName,rm)
{

}
Pipe::~Pipe()
{

}
void Pipe::SetType(int _type)
{
	_typePipe=_type;
}
void Pipe::Render()
{
	this->_sprite->Render(_x,_y);
}
